Good token commanders in MTG must have at least 1 of the following 3 characteristics: The ability to generate a large number of tokens at a proportionally low mana and opportunity cost Easily repeatable token generation Strong supporting effects for tokens that justify not being able to create tokens Good token commanders also can have the following traits in conjunction with the above: Fast, accessible payoffs for creating your tokens, such as giving them haste, boosting their power, or gaining effects when they die Potential for establishing infinite combos with your tokens Miscellaneous useful effects Many of the strongest token commanders have multiple traits from the lists above and contain access to green and/or white cards, as these colors have the most powerful support cards for token strategies, many of which were shown earlier
Variables that affect the market value of your cards Not really rarity but it falls under that sphere
You can only activate 1 "Sylvan Charity" per turn
Set up right, it can devastate the early game, and has become a real contender in the current Pokemon TCG Pocket ranked matches
[33] Card collecting [edit] Cards come in different rarities that are located at the bottom center of the card
HACIHIME HACHIME HACHIME HACHIME HACHIME HACHIME