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And since their mana requirements are pretty intense for their point in the mana curve, it was harder to play a playset of both in the same deck with the limited amount of dual lands in the game at the time
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step
There has been so much already said about this card by other people that the only thing I need to say is what they said. Card is bonkers
Dread Summons needs a ton of mana paid into it to be decent since you have no control over milling your own or opponent creatures
Lots of stuff would die to your Fire Imp that they had cast on turns 1 or 2, so you could stamp out stuff like Soul Warden, Birds of Paradise, Priest of Titania, and more