Give it some damage doubling with Torbran, Thane of Red Fell or Solphim, Mayhem Dominus to really get things going
Fellow Spider-people like Spider-Gwen and Miles Morales will make their appearance along with villains like Venom, Doc Ock, and Green Goblin
I often see Kodama's Reach, Cultivate, Sakura Tribe Elder on people lists
If you're drafting Temur, you'll want a healthy number of 4-power creatures in order to make the best use of your ferocious cards
For example, Tattered Mummy is a creature with the triggered ability "When Tattered Mummy dies, each opponent loses 2 life." Each triggered ability starts with the word "when," "whenever," or "at." You dont activate a triggered ability it automatically triggers whenever the condition or conditions stated in the first part of the ability are met

I made the mistake of trading him an Ephara and he ended up putting together this deck: [deck title= Epharas Flash Mob] [Creatures] *1 Snapcaster Mage *1 Deputy of Acquittals *1 Whitemane Lion *1 Suture Priest *1 Spellstutter Sprite *1 Silverchase Fox *1 Vedalken Plotter *1 Pestermite *1 Aven Mindcensor *1 Stonecloaker *1 Dewdrop Spy *1 Deceiver Exarch *1 Ethersworn Shieldmage *1 Venser, Shaper Savant *1 Phyrexian Metamorph *1 Dust Elemental *1 Thistledown Liege *1 Restoration Angel *1 Glen Elendra Archmage *1 Kor Cartographer *1 Hollowhenge Spirit *1 Voidmage Husher *1 Ephara, God of the Polis *1 Sturmgeist *1 Teferi, Mage of Zhalfir *1 Darksteel Sentinel *1 Deadeye Navigator *1 Draining Whelk *1 Angel of Serenity *1 Phyrexian Ingester *1 Diluvian Primordial *1 Luminate Primordial *1 Trench Gorger [/Creatures] [Spells] *1 Saving Grasp *1 Wayfarers Bauble *1 Enlightened Tutor *1 Flickering Ward *1 Sol Ring *1 Swords to Plowshares *1 Scouts Warning *1 Mystical Tutor *1 Hoofprints of the Stag *1 Confound *1 Talisman of Progress *1 Remand *1 Azorius Signet *1 Into the Roil *1 Fellwar Stone *1 Forbid *1 Hinder *1 Cackling Counterpart *1 Repulse *1 Sphinxs Revelation *1 Dream Fracture *1 Capsize *1 Detention Sphere *1 Return to Dust *1 Cloud Cover *1 Dismiss *1 Evacuation *1 Desertion *1 Austere Command [/Spells] [Lands] *1 Academy Ruins *1 Adarkar Wastes *1 Azorius Chancery *1 Command Tower *1 Calciform Pools *1 Celestial Colonnade *1 Eiganjo Castle *1 Glacial Fortress *1 Hallowed Fountain *1 Halimar Depths *1 Homeward Path *1 Kor Haven *1 Maze of Ith *1 Minamo, School at Waters Edge *1 Mystic Gate *1 Reliquary Tower *1 Skycloud Expanse *1 Springjack Pasture *1 Strip Mine *1 Temple of Enlightenment *1 Temple of the False-God *1 Vesuva *5 Plains *11 Islands [/Lands] [/Deck] Swag focuses on playing a control game with this deck and uses a whole host of flash creatures to repeatedly trigger Epharas ability to draw cards
