Id also replace some of the non-colored ramp for colored ramp instead and/or increase the amount of fixing by 2 to 3 cards
Archived from the original on September 5, 2015
Lastly I am skipping the very powerful cards like Searing Blood and Blaze
This flexibility is nice but ultimately hampers the deck, having cards that arent very synergistic with each other
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Like most commands, you get to choose two modes out of four, create a copy of target Elf, return two permanents from the graveyard to your hand, destroy a creature or enchantment, or, the big one, give a players creatures +3/+3 and untap them