Some advice to potential Cube-builders: Although you don't want too have too many boring cards in there, you need to make some concessions to allowing a decent mana curve and having a sufficient number of creatures
I get the frustration players have if they have to spend extra money on external products to keep Magic cards from expensive collector boosters in good shape that come straight out of the package, but in the meantime, I hope this guide was helpful
This page shows current market prices, recent eBay sales, PSA graded values, and price history for this Common card from Gym Challenge
Since there will be lots of folks reviewing the decks as whole pieces, I thought Id take a look at the individual cards and how they might fit into existing environments
Two out of three ain't bad
In an Eternal format like Commander, players have access to so many cards that you can take an otherwise basic mechanic (like gaining life) and turn it into so much more