7 Mana Spells start to feel insurmountable if they resolve
Immerwolf, Moonmist, Full Moon's Rise, and several others are not included here for reasons already stated, but I still felt they needed to be specifically mentioned
Rooms are also enchantments, which will allow Loot to exile an extra card
To determine the total cost of a spell, start with the mana cost or alternative cost (such as a More Than Meets the Eye cost) you're paying, add any cost increases, then apply any cost reductions
Its art printed on a piece of transparent plastic that, when slid over a card, still displays pertinent information (mana cost, card name, etc.) while changing or enhancing the cards existing art
Also his +1 was solid too, as you could kill dorks, and then tap a blocker to hit with some stuff, or untap a dork post-attack to keep back and protect your Ral