Midnight Clock is already a nice, playable card, so youll get a cards worth just by casting it
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Not quite as simple as Leo De Luca, but Leo is expensive and out-of-faction Logical Reasoning is underappreciated and versatile: remove a Terror , heal horror, or commit for Later XP Ideas Quick Learner (4) is classic for the "test at 0 difficulty" theme Pathfinder(2) is free move actions Eucatastrophe (3) is a better option than Live and Learn to cope with the rare pull Deduction (2) is always good True Survivor (3) recycles skill cards like Gumption (1) Work in some Synergy with Call for Backup (2) given fact you have assets that add in and Orphic Theory (1) briefly negates many nasty treacheries, often beats out the similar Alter Fate/Alter Fate Shed a Light (2) was tabooed with additional XP but fits into the theme here Precious Memento (4) commits for , which is an improvement over the Rabbit's Foot but at a high XP cost Old Keyring (3) is good as redundancy for scooping up more clues, but it can't be used with Winging It or Eon Chart (1) since they all initiate the Investigate action Fortuitous Discovery could also find a place in this deck, but also suffers from the issue of not stacking

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