The only two drawbacks I can think of in this respect are the lowly 1 toughness compared to Wall making it easier to burn out the way (still offering a 2 for 1...) and that it costs two coloured mana and not one
In my opinion, its the sleeping problem and high Energy requirements that really limits them
I just wish that, in a vacuum, the Final Fantasy Commander decks had a more comprehensive and consistent mana base overall
This Bundle includes a full inventory of treasures, with 9 Magic: The GatheringFINAL FANTASY Play Boosters (each containing 14 cards), 2 Traditional Foil Extended-Art cards, 16 Traditional Foil and 16 nonfoil Full-Art Basic Land cards, 1 oversized Spindown life counter, 1 FINAL FANTASY card storage box, and 2 reference cards
Its been a busy year for PTCG collectors already, but this set is one of the biggest yet
Draw another Spell or Trap and you can Set it directly to the field and activate it that same turn if its a card you can normally use at that time even if its your opponents turn