A lot of popular commanders have unique abilities that players build around, turning them into combo pieces or creating a deck that relies on having them in play
Other than merfolk kindred decks, Deeproot Historian might be worth a look as a way to ignore commander tax for any deck with a druid in the Command Zone: Faldorn, Rashmi, Chulane, Kinnan and Tatyova are good homes, just to name a few
And in any multiplayer game, her +2 is just nasty powerful
They're sky pirates, roaming the world of Ivalice on the hunt for riches and treasure, until they come across Vaan pilfering the Rabanastre castle during a celebration
Youve played the janky, fluff Commanders like Yusri, Fortunes Flame, and youve grown tired playing cute and fun tribal decks
Solitude lets you tap out for a Teferi, Time Raveler on turn three without having to worry about your opponent attacking it