Expert Interview Billy Lesnak
Characters, who can go on quests to earn you lore, which is how you win the game, but they can also be used to battle other characters to try and slow your opponent's lore gaining down Items, which can give you special actions and abilities Actions, that are the only cards that don't stay in play, and they activate one-time effects and are then discarded Play alternates back and forth between players, each taking their full turn before passing to the next until one player has 20 lore, or a player needs to draw a card a card from their deck, but can't because their deck is empty
On top of that, Jodah the Unifiers abilities are built around synergies with Legendary Creatures and spells, buffing the more of them you have in play and getting more of them in play as quickly as possible
However, there are a few solid cards included in this deck list, including the highly effective Dual-Ink Giant Cobra character which is currently Amethyst/Steels Dual-Ink card of choice
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Here's one other bit of flavor: you'll notice on the XIV weapons, the Equipment cards have ability words