Generating a ton of mana via creatures attacking is great value, and it works well to allow both our decks to play one or more large creatures ahead of curve
VS Bant Ramp Out: In: Most Bant Ramp lists have very few targets for your removal, so I want to remove as much as possible
If a creature takes damage that isnt enough to destroy it in a single turn, that creature stays on the battlefield, and the damage wears off at the end of the turn
Brainstorms another popular choice in any deck running blue
Equip Legendary Artifact - Equipment Pump (CTRL to add secondary) Ramp Rasputin, the Oneiromancer When Rasputin enters, put a dream counter on it for each opponent you have
Bolass Citadel For: Bolass Citadel is something like a Ad Nauseum on steroids, letting you exchange your life for greatness, but in this case you get to exchange your life for CASTING the card involved