Fight is a reasonable mechanic, and an increasingly relevant one in the new creature-centric dynamics of the game, and this could have been the card to personify it
Each battle enters the battlefield with a number of defense counters on it equal to its defense, found in the lower right corner of the front face
Coupling this with lifegain payoffs or ways to increase life drain like Wound Reflection can put a lot of pressure on your opponents
Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs
Upheaval One of the cheaper cards on the list and the only one that doesn't actually do anything proactive for you
Slaking V When I was first drafting this article, I never planned to include Slaking because, even if it had an okish attack, the ability made it very difficult to use it consistently and then I suddenly remembered we have a card called Path to the Peak that could actually benefit us here