You have a growing win condition of Commander Damage, you get to draw cards, and you have an alternate win condition in burn to each opponent
It is difficult to accurately assess condition without the tools and knowledge that a professional grader has but it is still worth coming up with your best guess about a card's raw condition
While there are some defenses to this backlash built into the deck (such as goad), a surprise Glacial Chasm for the last few turns of the game can really save your skin
I don't really have time to organize this atm
And regardless of which direction you do end up taking him, just know that the table will rarely be asking, "Can Urza win from here?" but rather, "How is Urza going to win from here?" How to Choose a Blue Commander A great Mono-Blue Commander usually does at least one of three things: draws cards, turns small advantages into a game-winning engine, or provides an efficient way to close the game
I really loved brewing and playing with this deck, and it scratched an itch for the first time since I played Massacre Girl in the Command Zone