A three mana 4/2 with Flash is something youll pretty much always play, so the fact that this will be a straight up 2-for-1 against some opponents is amazing
Its also tough to try and decide if you should play a big creature, or save an instant spell to protect something else
Having a second enchant creature on the list is clearly a sign that these decks played things pretty safe as far as two-player games of Magic go, but Grim Reapers Sprint incentivizes you to cast it at a point in the turn where you would expect your opponent to have already fired off their removal spells
This is especially strong with cards that make large tokens, like Finale of Glory and God-Eternal Oketra
pic.twitter.com/eojnDjgZbp SCG CON (@SCGCON) November 17, 2024 For each Standard deck, I assigned points based on its rectified net wins, a value calculated as the number of match wins minus losses, with negative values treated as zero
Again, Lands are one part of the expansions where I'll be happy to just