Part of fantasy is the idea that you're coming to a world that is fundamentally different than your own
The manabase is also something you could easily upgrade, and I'm running zero game changers so you definitely have room to tune this list up
Its loud and bouncy in nature, introducing a raft of colourful new heroes and villains, with a bounty of cool ideas in new mechanics (particularly Web-slinging), and bright comic-inspired treats that add flavour
1 Bloodforged Battle-Axe
Utopia Sprawl is notably more restrictive than Wild Growth, requiring a Forest to enchant, but it doesnt care whether that Forest is a basic land, so it still works with Shocklands, Triomes, and other nonbasic lands with basic land types in your multicolor decks
It gives you card advantage, and it replaces any Zombies you control that might die perhaps due to sacrificing them to Wilhelts other ability