Ive talked to players who do thisplayers who turn up at a shop expecting to play these cobbled together piles of competitive scrawlings because, its all they have to play with their other playgroup. Whether the shop would allow this or not aside, its not conducive to playing outside your own playgroup, and it isnt in the spirit of Commander
Katkichi Judge's Comments This work is appealing in that it can generate different stories for different people in that you can imagine a range of situations from the scene of the Pokmon cooling its body in the waters of the river
These decks only have one color, though it can be any of Magic's five
If a spell you cast has a high mana value than the creature with increments power or toughness, it gets a +1/+1 counter Infusion the Witherbloom care about gaining life in Secrets of Strixhaven, and Infusion quite simply this provides you with an effect if youve gained life this turn Opus The Prismari mechanic is very typical red/blue, providing a triggered effect if you cast an instant or sorcery, but also giving you an additional effect if that spell cost 5 or more Paradigm Paradigm is wild
Sothera, the Supervoid Ive seen people bemoaning Sothera, the Supervoid as another Grave Pact/Dictate of Erebos-style effect, but I think theres some nuance here
Enchantment Class (Gain the next level as a sorcery to add its ability.) You have no maximum hand size