As such, a lot of decklists that tried to focus on the power of the item lock started to pop up and players experimented with the concept, including a lot of disruption cards to make the lock even more powerful
Whether youre in that position yourself as a player thats new to Magic or to Commander as a format, or youre looking for commanders to recommend to your less experienced friends, Ive got some decks for your consideration
Its tough to kill, cant be countered, and can draw you a ton of cards at once
Remember that this was before fight was a thing
From tweaking cards in the mono-blue version to maybe going crazy and playing Green for Explore and Rites of Flourishing, Turns has a bright future in Modern
Get ready to see a lot of Goblin tokens running around