If you get 1-14, you create a tapped and attacking token of that Creature, except its not legendary, and you have to exile it at the end of combat., If you get 15-20, you get to do that, but then roll again
x2] [When Attacking] (You may rest the specified number of DON
Usually, this enchantment will go away after only giving you a few draws, but when you can continually add time counters to it, youll be getting that extra draw at the start of your turn as long as you need
So, the question I had was, What cards serve a similar function in EDH as Power 9 does to Vintage? For all of the differences between Vintage and EDH (and there are many!) there are also a lot of similarities
Lost In Thought (Odyssey/Torment/Judgment) Back in Mirage , Wizards created a removal spell for white called Pacifism
That's where this new system comes in