In the upcoming Into the Inklands , the game mechanics will expand just as the story does, with the introduction of Location cards to Disney Lorcana
I enjoyed the Amethyst/Ruby deck a bit more personally, but this could just be my love for The Incredibles coming through
At the very least, many common cards can be used as ink , but they can also be used to shift stronger cards and support them
+1: Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token." 4: Chandra deals 8 damage divided as you choose among any number of target creatures and/or planeswalkers
However, with cards like Amethyst's Bruno Madrigal, Undetected Uncle and The Sorcerer's Hat, you can quickly set up a cycle that will not only gain you card draw but also lore
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library