As soon as one player has acquired 20 or more lore points - typically obtained by questing using their character cards - they win
The Wandering Minstrel There are two kinds of The Wandering Minstrel decks: those that read the entire textbox and build around towns, and good ones that stop reading after the first line
Magic: The Gathering has so much to offer: It can be a fun game for new players, a great hobby for casual ones, and the most competitive TCG in the world
These reflections of Disney lore, called glimmers, can take all sorts of shapes
It doesn't really affect the board at all, it has no lore and there's no reason for characters to want to move there
Non-Creatures Coral Sword: This Equipment looks unassuming, but it will actually make it very difficult to participate in combat against anyone with a single red mana available