I think if we give Modern players just some more time, they will adapt and find out how to properly fight those free spells, while also be able to win against other decks, as Modern not only consists of decks playing Faithless Looting
There are always promotional videos during pro tours, and sometimes you can pick up some interesting tid-bits from them
Or maybe Nathaniel Cho just gets a bit vicious sometimes and uses a Baseball Bat
The good cards in this structure deck are: Cyber Twin Dragon Cyber End Dragon Cyber Dragon Core Cyber Emergency Cyber Dragon Cyberload Fusion Cyber Repair Plant Overload Fusion Power Bond Cyber Dragon Drei Cyber Dragon Vier Cyber Dragon Zwei Cyber Dragon Herz Everything else simply isnt worth your time at all
Especially in a deck with more than two colors, landfall, void, or artifact synergies, creating a Lander token is almost like drawing a full card
While the act of milling, putting cards from a player's library directly into their graveyard, can be used against an opponent as a win condition, the act of milling one's self can be quite advantageous if a deck is built around it