How do location cards work in Into the Inklands
Sapphire ensures steady ramping, giving you the ink you need to fuel strong late-game plays, while Steel provides raw combat power to protect your questing characters and eliminate threats
Despite this particular stipulation making Treasure Guardian, Protector of the Cave useless unless at a location, location cards are well worth putting in your deck - not just because they make this card a lot more viable but also because they grant you passive lore every turn, meaning you dont need to actively quest with them to get it, and cannot be targeted by direct damage unless the card being used indicates it can
Kefka, Court Mage // Kefka, Ruler of Ruin TypeLegendary Creature Human Wizard // Legendary Creature Avatar Wizard Collector Number231 Raritymythic ArtistXui Ton Market price $4.77Regular$6.26Foil Based on the latest market prices tracked on TCG Stacked
The first dual-ink card will be Belle, Mechanic Extraordinaire, which will be part Sapphire and Ruby ink types
After all, Terra mills cards every turn cycle, so youre bound to have a lot of creatures in your graveyard as the game progresses