Innistrad: Midnight Huntbegins our new story ripped right from the worries of Innistrad's populace: a night that may never end
New mechanics like Disguise and Clue tokens add strategic depth to gameplay, while powerful cards like Tenth District Hero and Delney, Streetwise Lookout offer unique abilities and synergies
This deck was so effective that I actually had to cut Approach of the Second Sun out of the list because it made it too easy to win games
--- Ah, the easiest cop-out MtG art background of all: sponge painting
GIFT OF ORZHOVA GTC 209 Another art I have on a playmat thanks in part to Magic Art Community legend Donny Caltrider is Gift of Orzhova
Devour For Power had maybe five cards that let you mill yourself, while Sultai Arisen has 14 at various spots on the curve: Hedron CrabHedron Crab Life from the LoamLife from the Loam Will of the SultaiWill of the Sultai There are 51 cards that mention the graveyard in some capacity, including these excellent grindy midgame pieces: Teval's JudgmentTeval's Judgment Diviner of MistDiviner of Mist Conduit of WorldsConduit of Worlds Kishla SkimmerKishla Skimmer Finally, you need your closers: Lord of ExtinctionLord of Extinction Afterlife from the LoamAfterlife from the Loam Colossal Grave-ReaverColossal Grave-Reaver The deck is just good, not-so-clean, fun with its constant churning of the yard for hijinks and value