If they have cards under them, they get Evasive and Ward
Magic is good
After the third lore counter is added, you draw a card for each tapped creature your opponents control and the card is sacrificed
Common 198 Grab Your Sword Rare 199 Ransack Uncommon 200 Smash Uncommon 201 Beasts Mirror Common 202 Frying Pan Uncommon 203 Musketeer Tabard Rare 204 Plasma Blaster Rare 205 Hades, King of Olympus Enchanted 206 Stitch, Carefree Surfer Enchanted 207 Elsa, Spirit of Winter Enchanted 208 Mickey Mouse, Wayward Sorcerer Enchanted 209 Genie, On the Job Enchanted 210 Mickey Mouse, Artful Rogue Enchanted 211 Aladdin, Heroic Outlaw Enchanted 212 Maui, Hero to All Enchanted 213 Aurora, Dreaming Guardian Enchanted 214 Belle, Strange But Special Enchanted 215 Simba, Returned King Enchanted 216 Tinker Bell, Giant Fairy Enchanted Foil Checklist 204 cards
However, they're still super fresh, and players will very possibly want to figure out a means to give these cards a home in their decks
If Jenova isn't on the battlefield at the time its first ability resolves, use Jenova's power as it last existed on the battlefield to determine how many counters to put on the target creature