These cards are also mechanically unique and legal in the Commander format
Lands are never cast, so abilities that trigger "whenever you cast a historic spell" won't trigger if you play a legendary land
I think this card sums up a lot of the FINAL FANTASY XVI experience from Clive's perspective very well
$0.99 Dion, Bahamut's Dominant Final Fantasy $0.99 Squall, SeeD Mercenary Final Fantasy $0.49 Jill, Shiva's Dominant Final Fantasy $0.49 Zell Dincht Final Fantasy $0.99 Excalibur II Final Fantasy $0.49 Sazh Katzroy Final Fantasy $0.49 Raubahn, Bull of Ala Mhigo Final Fantasy $0.69 Firion, Wild Rose Warrior Final Fantasy $0.49 Bartz and Boko Final Fantasy $1.29 Kuja, Genome Sorcerer Final Fantasy $0.79 Serah Farron Final Fantasy $0.49 Gilgamesh, Master-at-Arms Final Fantasy 0 results found
However, because they have no intrinsic attack rating, theres no downside to attacking them they simply cant fight back on their own
While you can start discarding your opponents cards whenever you want, its most advantageous to do so once you have Prince John on the field