The combination of abilities is very solid since they have removal, token making, and creature buffing in the arsenal, allowing you to stabilize a board and win from there
Oh, and countless sets weigh down shelves these days, so knowing where to start is well, it's a lot
The archer uses the Amass mechanic to create a giant orc army against opponents who draw multiple cards each turn while also dealing damage to any target
A card's monetary value is typically determined by its demand from players - the more people want it for their decks, the higher its price will go
Commander is really jumping up to the big leagues here: our primary sets are getting in on the fun
You can add one loyalty counter to create a 1/1 white and black Spirit creature token with Flying, and remove two loyalty to exile a creature you control and then also exile up to one target creature from every other player