These are a powerful source of card advantage in slower formats or with a controlling deck
The best cards from Commander Masters could be a list of all of the reprints in the main Magic: The Gathering set, but because its already pretty well-documented which cards are good and which are bad - and in a Masters set most of the cards are at least some degree of good - were going to be looking at just the new cards added in by the new, and uncomfortably pricey, Commander decks
Descendants Path is a three mana Green Enchantment that doesnt necessarily need to be in a tribal deck, but is definitely at its best when it is
We learned that substantially more than half of all opened boosters are not used in Limited play (aka Sealed and Draft)
Kothophed, Soul Hoarder: its Legendary, but who needs two on the battlefield
Conquerors Flail Conquerors Flail is more of a cEDH darling, but its applications are relevant at all levels of Commander play