Their theory makes sense: you know that your commander will be available to play on a specific turn (given you've hit your land drops/ramp), so don't run other cards that you would also play on that turn
One of the top cards in the set for me
One of the easiest ways to beat bombs is to go underneath themif your opponent doesnt have time to deploy and utilize their bombs, then theyre not very good, are they
It has great stuff but it's here for that cycling three mana X thang to make 1/1 Pilot with 3/1 size for Mounts and Vee crewing and artifacts and colorless too like Decree of Justice, that dominated all day and night
I dont think Ive seen this many colorless land options in such a small, five set format (or close to that number) before
Other card games sometimes have guaranteed amounts of certain rarities in a booster box, or in a case of booster boxes