Close second on Tricky Terrains non-basic land types matter, though that too fell short on its promise
DSC #156 GN3 #61 STA #32 #77 MM2 #97 DD3_GVL #49 C14 #161 M15 #114 M13 #110 CMD #101 Brawl, Commander, Competitive Brawl, Historic, Legacy, Modern, Pauper, Pioneer, Timeless, Vintage Alchemy, Standard
Gogo, Mysterious Mime might be one of the most powerful cards for our Rebel Tribal
Opposite the Recovery Cards are Disruption Cards that debilitate the enemys progress by manipulating their own resources, be it through removing them or locking them away
A closer look at the card might tip you off to its special status, but many cards from this era share similar designs and are far from valuable or distinct, so this one is a bit of a surprise unless you're familiar with it
Casting an exiled card causes it to leave exile