Generating a huge amount of card draw along with an eventual boost to mana production and recursion, Tamiyo truly stands out in an era of MTG that has been less focused on Planeswalkers as a whole
It's very strong in multiplayer since you are more likely to be running at least one opponent with Green ramp and two-drop ramp spells like Rampant Growth and Farseek are getting added to ramp brews in Commander over conventional ramp like Cultivate and Kodama's Reach, so on the turn you have three mana, one player casting a two mana ramp spell with an extra land is pretty likely, and if not, then someone probably cast Explore spells or dropped an Exploration and an extra land or two
Image Credits: Blizzard Entertainment This is pretty understandable, and weve seen much worse from similar card games
This Blastoise card is one of two that were used as presentation cards when the Pokmon trading card game was initially pitched to Nintendo
(Maybe) Quests This is a mechanic we specifically designed to fit in "adventure world," so it's clearly a candidate to consider
Not that thats a bad thing, of course