If damage would be dealt to Bloatfly Swarm while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from it, then give each player a rad counter for each +1/+1 counter removed this way
It dwarfs everything else. It also dominates fraud patterns
It also shows off the new Choose a Job mechanic, which brings one of Final Fantasys longest-running traditions to MTG
If you're looking for faster and stronger game, you go with Factory, otherwise, Pot is the way to go
The most common ways to play T.G
One-drop creatures like Dynamite Diver that ping when they die are always somewhat interesting, especially if you can maximize them by sacrificing and reanimating them while adding an Impact Tremors to the mix