None of the towns printed so far have a basic land type , though theres nothing saying a town cant have one
A faerie appeared before him, and spoke through a wicked grin: As you wish.'" Tales of the Fae Commander, Legacy, Modern, Vintage Alchemy, Brawl, Competitive Brawl, Historic, Pauper, Pioneer, Standard, Timeless
Grand Abolisher The classic hatebear Grand Abolisher is iconic for its all-encompassing lockout on spells and abilities from opponents

Teval EDH | Commander | Abe Sargent Commander (1) 1 Teval, the Balanced Scale Creatures (22) 1 Colossal Grave-Reaver 1 Draining Whelk 1 Eternal Witness 1 Fangkeeper's Familiar 1 Hermit Druid 1 Kishla Skimmer 1 Kheru Goldkeeper 1 Lord of Extinction 1 Lotuslight Dancers 1 Mortivore 1 Muldrotha, the Gravetide 1 Mulldrifter 1 Mystic Snake 1 Ramunap Excavator 1 Sakura-Tribe Elder 1 Satyr Wayfinder 1 Sidisi, Brood Tyrant 1 Six 1 Tasigur, the Golden Fang 1 Timeless Witness 1 Transcendent Dragon 1 Wight of the Reliquary Spells (15) 1 All Suns' Dawn 1 Arcane Denial 1 Bala Ged Recovery 1 Beast Within 1 Fell the Profane 1 Lie in Wait 1 Life from the Loam 1 Living Death 1 Rise of the Dark Realms 1 Rise of the Witch-king 1 Rite of Renewal 1 Splendid Reclamation 1 Welcome the Dead 1 Will of the Sultai 1 Windfall Enchantments (7) 1 Glacierwood Siege 1 Out of the Tombs 1 Oversold Cemetery 1 Ripples of Undeath 1 Teval's Judgment 1 Tortured Existence 1 Walk-In Closet // Forgotten Cellar Artifacts (8) 1 Conduit of Worlds 1 Commander's Sphere 1 Essence Anchor 1 Mind Stone 1 Sol Ring 1 Soldevi Digger 1 Stonespeaker Crystal 1 Vessel of Endless Rest Lands (38) 5 Forest 4 Island 5 Swamp 1 Academy Ruins 1 Bojuka Bog 1 Boseiju, Who Endures 1 Breeding Pool 1 Command Tower 1 Drownyard Temple 1 Evolving Wilds 1 Fabled Passage 1 Fetid Pools 1 Hedge Maze 1 Kishla Village 1 Memorial to Folly 1 Mistrise Village 1 Opulent Palace 1 Otawara, Soaring City 1 Overgrown Tomb 1 Shifting Woodland 1 Takenuma, Abandoned Mire 1 Terramorphic Expanse 1 Undercity Sewers 1 Underground Mortuary 1 Volrath's Stronghold 1 Watery Grave 1 Zagoth Triome There we go

Spirit of the Night can be summoned by combining Feral Shadow, Breathstealer, and Urborg Panther
If the space two spaces higher than this creature's power on the Monk Track is already occupied (or, in rare cases, if its power is so high that there is no such space), this creature can occupy any lower-valued space on the Monk Track