Theyre called Realms and Relics and consist of pre-existing cards that have been given the same alter treatment as the Godzilla cards from Ikoria , but as important artifacts or places from Middle-Earth
Hand Assault Overview Often colloquially (and confusingly) referred to as "Hand Control," Hand Assault decks play high amounts of discard effects with the hope of disrupting the opponent's game plan and gaining easy card advantage, while still playing aggressively
Enchantments were a big idea in Duskmourn, according to Head Designer Mark Rosewater
Next time I won't argue so vociferously in public as both pro and con
Other than the cycles with extra utility (cycle, scry or turning into a threat) all the "good" dual lands can enter play untapped assuming you meet the criteria
With so many support cards released for Lightsworn over the years, they are still a formidable force in the modern era