Now they turn into damage with the help of Merchant of Truth
Captivating Crew might not give you much immediate value, but thats okay
The only problem with it is that because you're capped at one damage per draw, you're quite likely to deck yourself before you kill everyone at the table (in a four player Commander game, that is.) You're not locked in however
The deck is also very well-designed and well-built, it has good cards and an interesting strategy
Realistically, youve got two different avenues to go down, and either one has a lot of potential
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