Notably, Hall of Mirrors won't copy any type-changing effects that are currently making the target a creature
Best of three matches and good deck design both help reduce the imbalance that random distribution of lands can bring to the game but it is still a frustrating part of it
8 Cecily, Haunted Mage and Eleven, the Mage Cecily, Haunted Mage is an interesting card because it technically had its alternate art released first
Put together, this is a format where you can curve creatures, generate light value, remove a thing that matters, and win
This card can heal a couple of points of damage to any one of your characters while drawing a ton of cards for maximum value
In fact, its really just obnoxiously overpowered to the point that I wonder if whoever designed it learned enough lessons from Chulane, Teller of Tales