6 Deck Devastation Virus - $249.95 Consider Your Strategy Devastated Flaming Eternity Ultimate Rare The Deck Virus cards can be pretty destructive

Deck 3: IV Style Number C88: Gimmick Puppet Disaster Leo Deck 1 Gimmick Puppet Dreary Doll 3 Gimmick Puppet Magnet Doll 1 Gimmick Puppet Bisque Doll 1 Gimmick Puppet Shadow Feeler 2 Gimmick Puppet Terror Baby 2 Gimmick Puppet Humpty Dumpty 1 Gimmick Puppet Egg Head 1 Gimmick Puppet Gear Changer 3 Girsu, the Orcust Mekk-Knight 1 Orcust Harp Horror 1 Orcust Knightmare 1 World Legacy World Chalice 2 Gearspring Spirit 1 Gizmek Orochi, the Serpentron Sky Slasher 2 Rank-Up-Magic Argent CHaos Force 2 World Legacy Clash 2 Orcustrated Return 1 Foolish Burial 2 Foolish Burial Goods 2 Junk Puppet 3 Trade-In 3 Puppet Parsde 2 Orcust Crescendo 2 Number 15: Gimmick Puppet Giant Grinder 3 Number 40: Gimmick Puppet of Strings 1 Number 88: Gimmick Puppet of Leo 2 Number C15: Gimmick Puppet Giant Hunter 2 Number C40: Gimmick Puppet of Dark Strings 1 Number C88: Gimmick Puppet Disaster Leo 1 Gimmick Puppet Gigantes Doll 1 Gimmick Puppet Chimera Doll 1 Galatea, the Orcust Automaton 1 Dingirsu, the Orcust of the Evening Star Summary Notes: Number C88: Gimmick Puppet Disaster Leo has a win the Duel effect if it has no material and your opponent has 2000 or less LP

But in practice, it seems unlikely that many Modern decks will warp their mana bases and builds to take advantage of the card, especially when both Clever Impersonator (basically Mirrormade with upside for one more mana) and Copy Enchantment have already been floating around in the format for years without seeing significant play
Card Capsule Thick Card Soft Sleeves are 2 3/4" 3 3/4" , a full 1/8" larger in both dimensions than a standard penny sleeve, and fit cards comfortably through the ~130pt range
Original 1999 Base Set PSA 10 Gem Mint Grade Sealed & Untouched Worth 2,200+ Ultimate Pokmon Collectors Piece The big question do you keep it sealed as an incredible investment piece
This often leads to a higher power ceiling and quicker games, where a player can win on turn three or four with a powerful, uninteractive strategy