Paladin Elizabeth TaggerdyPaladin Elizabeth Taggerdy needs two other creatures to attack with her, but gives you the ability to drop a creature tapped and attacking from your hand
Thats okay though, because it seems reasonably easy to reduce the cost of the Elemental to something decent even if you dont load your graveyard with Stoke Genius This has solid stats and Red has enough commons and uncommon instants and sorceries that target things for her ability to do its thing sometimes and when she can, shes going to be a pretty big pain for your opponent
If you dont have an Energy, or you have a Stoutland that evolved from a Ditto, then you can use Tate & Liza or AZ to get out of the Active while never risking your Supporter lock
We'll have to see if fans prefer the new one, Creative Energy, to the previous Fallout deck
This helps fuel your bigger reanimator strategies while also pitching creatures that can be brought back easily (i.e
Our artifacts comprise bits of ramp, some equipment cards thatll stop your creatures being blocked and a couple of cards that turn your creatures into turrets