Ancient Stirrings 3/10 I thought of another green card you could play (and shouldn't)
Zell Dincht is another valuable piece slotting into this strange landfall puzzle, bringing me slowly closer to a deck that blasts with Koth and Seismic Assault
Because your werewolves are human before they flip, you can attack with a transformed werewolf to activate Winota, then put a werewolf from your deck onto the battlefield
So, I'll just be doing their mechanics, nothing else
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Originally, Alpha only had two different arts, and while those arts returned for Beta, they came with an extra new land for players to use for their basics