I will not be discussing any of the Commander cards here
Similarly, any Auras that become attached to those artifacts or enchantments that can't enchant the appropriate permanent type will be put into their owners' graveyards
Keep small accessories like dice, tokens, pens, other card game essentials in a handy pocket
Psychic Possession is one of those weird Magic: the Gathering cards that only makes sense in Commander - a four mana blue enchantment that attaches to another player, makes you skip your draw step, but lets you draw a card every time the enchanted opponent does
Make sure you're prepared to deal with your opponent's disruptive tactics, or you might let a winning game slip out of your hands
It already generates value just by entering the battlefield