Playing Wrenn and Six on Turn 2, makes you feel so ahead and there arent many interactions to it (except for exactly Pierce or Snare) if youre OTP
Your creatures are protected from counterspells, and having flash makes the mana value manageable
Things that redirect damage
Mishras Factory, unlike Strip Mine, wasnt a staple for one particular type of deck, it was just inserted into almost every type of deck, depending on the builder/player
For sheer number of variants, the Nazgl take the cake with nine different art treatments for the same card - there are nine riders after all
Primordial is a bit better since it exiles any creature rather than just destroying the largest creature, but both are useful when everybodys racing to see who sticks the strongest battlecruiser