8-9: Extremely good cards, usually game-winning bombs and the most efficient removal spells, though not quite good enough to be a 10/10
Especially if your commander tax is quite high, or theyre just expensive to cast to begin with, making sure your spell actually resolves can be quite important
Sword of Light and Shadow grants protection from colors packed with removal and lets you get a creature back every turn you knock an opponent with itexcellent for colors that typically don't have that kind of ability
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Grim Bauble is a artifact that gives a target creature -2/-2 until the end of the turn
However, they deliver potent answers and opportunities to pick up powerful cards on a budget