This initial game saw my wifes Amber/Amethyst deck out-draw and then outpace my Ruby/Sapphire a key moment being when I pointed out that it was in her best interests to wipe out one of my Character cards that was pulling 2 Lore per turn, leading to an endgame state where I had to finish my turn knowing there was no way I could stop her hitting the 20 threshold on hers
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Red mana dorks are here, and while Freya is limited, she can do quite a lot with that, and her Jump ability makes her a decent quick backup equipment bearer
The Good Of all the precons, Counter Blitz is the only one where I feel like 99% of the cards feel like they're serving the main goal of the deck and aren't some random stuff thrown in
Note that's not just dorks, but anything, and then not just indestructible which White does all day long but hexproof too
As a base starter deck, its a bit lacking in comparison to the Sapphire/Steel deck, but I can see a version of this deck being character heavy so that new Simba never misses his Boost ability trigger