These prices are based on pre-release information and are subject to change after the sets official release date
The goal of this deck is to cast a ton of creatures, flooding the board with humans, then leverage our powerful Humans and +1/+1 Counter synergies to grind out value, pump our team, and swing for lethal
If you understand that, you stop forcing green into reactive roles and start building around what it actually does best
(i'd recommend notecards but honestly anything that fits all the text will do the trick.) BTW, if you think you have an idea for a plane that you think could be fun, feel free to make your own planeschase ideas and comment them below, because some of the cards in this planar deck were born from other people doing the same thing
You create a number of Treasure tokens equal to the result
A lack of red or green makes me slightly suspicious as it cuts off easy access to the wombo-combo of double strike and trample, but tricks and equipment that grant flying probably make up for that