Whats more, you can turn those counters into mana and a way to keep your board alive without breaking the bank
The right play is going to depend on the matchup (if they're a very fast deck it could be right to block), your hand (if your next play is a Ghoulraiser and your creature is instead a Walking Corpse, it is excellent to block), and your tribe along with your deck
Crimson Fire X TRAP Counter When your opponent activates a Spell/Trap Card that would inflict damage to you, while you control a "Red Dragon Archfiend": Your opponent takes twice the effect damage you would have taken, instead
Keep Warm Function Stainless Steel Water Urn 2500W Heating Multi-source CD player Plays all CD formats: CDs, CD-R, CD-RW Two 2.5 speaker drivers
This effect goes off even if Zamazenta gets knocked out , making it a great option to have up front early in the game
I see the power here, but in a game thats been power crept since Coldsnap (?!??), a 6-drop that opponents have to decide they let trigger seems like a terrible deal