Fire Nation Cadets This little common might fall completely flat, or it might break Standard wide open
These are all things you want to do in Commander, and it looks particularly good in decks that leverage its synergisticallymaybe to get counters on something, maybe a sacrifice payoff, maybe a card to recur with Sun Titan
The card is essentially the poster child for Modern Horizons power creep, pushing the envelope on what a one-drop can do off the deep end
Even if it doesnt quite fit into that shell, this cards power level is high enough that it is worth building around
Step 2: Combo Win Cast Demonlord Belzenlok, putting all the nonland cards from your library into your hand and taking that much damage (maximum 27)
Control decks loved Ivory Tower before the game got too fast for it