For aesthetic purposes, it's important that the spell not feel like two distinct spells but rather one spell that has some range for what it can do
As your foes draw cards they lose 2 life, so that's a win-con in the Command Zone
Not only is this the very first Charizard holo card, but it is also scarce due to the error of not having the rarity symbol
At its fairest, you staple Skullclamp to a threat, menace your opponent with it until they have to kill it, then draw 2 cards when they do
I didn't get a Game Boy until the Game Boy Color, which was my first Nintendo-anything along with Pokemon Gold
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