For gameplay strategy, this version of Stitch costs a lot of ink, but its defense score of eight makes it difficult to banish from play, giving a great opportunity for the player to get two lore each turn by questing if they choose
Let us know what you think in the comments, and what cards might have gone under the radar
"Dash [cost]" means "You may cast this card by paying [cost] rather than its mana cost," "If this spell's dash cost was paid, return the permanent this spell becomes to its owner's hand at the beginning of the next end step," and "As long as this permanent's dash cost was paid, it has haste." If you choose to pay the dash cost rather than the mana cost, you're still casting the spell
Each creature you tap while casting this spell pays for or one mana of that creature's color.) Any number of target nonland permanents you control phase out
You could build a deck focused on flooding the board and racing as fast as you can to 20 Lore
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