Illustrated by Nils Hamm Standard Not Legal Alchemy Not Legal Pioneer Not Legal Historic Not Legal Modern Legal Brawl Not Legal Legacy Legal Comp
There are twenty trap cards, distributed almost evenly across the colours, and the mechanic is, to say the least, unsupported
It's a relatively unremarkable card during the early stages of the game, but becomes much more powerful later on if you've got the mana to fuel itnot just for the number of cards it potentially adds to your hand, but because it enables you to hang on to them, rather than having to cut your hand back to the normal max at the end of your turn
For high-powered or cEDH, the Apple will be quite potent, and for other power levels, it will be just wild and fun
Second, Richard is awesome to hang out with
Final Plane Count It looks like we got a great spread of cards from all across the multiverse with this latest release, and especially compared to the plane-agnostic commanders from last year, this may end up spoiling lore-seekers the world over