Sapphire is the ramp color, meaning its great at making more ink to use on later turns, with cards like Gramma Tala: Storyteller, Mickey Mouse: Detective, and One Jump Ahead
Other than Heihei, who can drain some of your opponents' lore when he moves between locations, Moana and Vault Door are the only cards in the deck that cares about Locations
Holt says that while Final Fantasy 7 and 14 were clearer picks, 6 and 10 took more discussion to arrive at, but were chosen partially because they were favorites among the team
Theres a fine line between being deep enough to satisfy TCG players spoiled by decades of Magic: The Gathering mechanics, without throwing fans enchanted by Disney cards in at the deep end and watching them flounder
Promos from early events can be strong too
Want to understand what is driving your position