Hear from Wizards of the Coast Creative team members and one of several external cultural experts that helped build the environments, aesthetics, and characters we'll meet there
In particular, playing the Saruman, attacking and saving a creature with deceive and amassing three is a very good turn Three mana 3/2 is bad, but 0 mana 3/2 is good
Enter the Unknown Enter the Unknown is quite comparable to the fan-favorite Explore, and there are many instances in which a +1/+1 counter/surveil 1 is worth as much as the draw and definitely deserves more consideration
Halana and Alena, Partners Halana and Alena, Partners generates lots of value while on the battlefield and must be answered almost immediately
In my opinion, its the sleeping problem and high Energy requirements that really limits them
Additionally, the condition of the card will play a part in how much a card will cost, with near mint and mint conditions costing more than a lightly played card, for example